(Or just use regular Marine flamers - just a bit scary pushing more expensive marines towards Guard fire) I don't remember how early you can do this, but I'm pretty sure Scouts can infiltrate and use flamers? Abuse that to help invalidate Guardsmen. Try to remain relatively central so that they can flow towards defence when needed.Īside that, put some race-specific ideas into practice. Harass their units, destroy LPs and de-cap points. In the meantime do as much 'hands-off' skirmishing as you can, kind of like you describe with your commander and veterans. It also means there's a more layered defence guarding your base rather than building up one big turret blob in the centre. It will at least give you a good bit of notice of an attack rather than you being caught by surprise. Whichever outside listening post the enemy takes notice of first. Most of your fighting will end up concentrating around these 'hotspots' - I.E. Your requisition income will start to snowball. Be planting listening posts and actively upgrading them as you go. Biggest first step is having multiple squads capturing as many strategic points as possible - essentially until your capped side of the map reaches the 'frontline' and all other strategic points are in enemy territory. Try to hit your cap on power generators as you tech up, or a little after. Honestly the only way I play Dawn of War 1 is getting a big economy rolling. I'm getting the hang of it but anything more than one army and I just feel overwhelmed.Īre there any tips or pieces of advice to get better at the hard difficulty? I'd like to beat all races and move on to soulstorm but I know that's going to be 10x worse since bases reset each battle. So I just blockaded them, built up my base to t3, and won the match. Thankfully the necrons attacked the province and when I went to fight them they only had one base. It was a relentless assault that I couldn't keep up with. It was game over when they gave their guardsmen plasma guns. With 2 armies they split up and attacked 2 points and I would barely beat one force before the next one attacked. With only a turret, a chaplain, and a tac squad I was able to barely hold them back while I ran my army back to base.
DAWN OF WAR DARK CRUSADE HINTS FULL
Unfortunately I noticed the second army, A command squad with 3 or 4 full squads of guardsmen, was attacking my base. So I waited while a squad was running up with missile launchers.Īs I was waiting I was using scouts and servitors to secure my side of the map. I was able to blockade one of the bases but couldn't push during to 2 turrets. Gave my veterans heavy bolsters to chew up the guardsman and moved out. I had my commander and 2 veterans and thought I could rush them. Flat map separated by some water forming 2 choke points. It was the map you get an assault marine veteran. Now the tides turned when I tried to take on the imperial guard with 2 bases. Now while on defense, my wall of turrets and dreadnought are able to hold the line while I buy my terminators and roflstomp both enemy bases. Since there was only one base I could just blockade them and build up my bases. I started as space marines and was able to take thr 2 provinces next to my stronghold with no problems. Now that I'm older and a little more experienced at games I wanted to see if I could handle it. I tried hard once when I was younger and got my ass handed to me at the spaceport. Needless to say, I wasnt an expert at the game. Now here's my problem, I only ever played on easy difficulty and mostly messed around with things like honor guard only or seeing if I could win on easy using only T1 units, etc. I got an itch to play winter assault last week and after beating the campaign I wanted to revisit my old favorite, Dark Crusade.
So it's been several years since I last played the first dawn of war and its expansions.